CD Projekt RED, or CDPR as it’s affectionately called by fans, is often hailed just as one exemplary developer when it comes to post-launch support of the games.
Dating back to the earliest two The Witcher games, the corporation released Enhanced Editions that delivered substantial and free updates to people who just love the actual games. While using Witcher III, they went above giving 16 free DLCs on the community before publishing two massive and widely acclaimed paid expansions, Hearts of Stone and Blood and Wine.
In yesteryear couple months, CDPR made PlayStation 4 Pro and Xbox One X fans even happier by offering enhancements patches that is going to exploit great and bad the revolutionary consoles.
On PS4 Pro, The Witcher III now runs at 4K resolution via checkerboard rendering with improved Anisotropic Filtering and Ambient Occlusion. However, it does not take current Xbox One X patch which can be truly remarkable, possibly delivering the best visuals yet for that game when factoring in the HDR support, economic crisis with the Witcher III (arriving January for PS4 Pro, while there won’t be current intends to add it for PC).
4K mode delivers a stable, essentially stutter-free 30FPS experience even in one of the most taxing areas. Not only The Witcher III on Xbox One X looks sharper computer system ever did on consoles, you’ll find it provides good quality shadows greater resolution textures into the improvements already seen on PS4 Pro.
You might take a look at the amazing gameplay we captured in 4K HDR below, straight from the Xbox One X console. Watch it preferably with an HDR display multiple result.
Not quite happy with just delivering a 4K mode, CDPR also added a performance mode that unlocks the frame rate approximately 60FPS on Xbox One X while decreasing the resolution dynamically as required. 4K mode is definitely more stable for those who dislike frame rate variation, however it’s nonetheless great to enjoy a performance option.
It is mindboggling to consider how CDPR could accomplish this to the community despite the fact that their game isn’t really being updated anymore while major multiplayer titles remain missing their upgrades.
Rockstar’s GTA Online, EA’s Battlefield 1 and Ubisoft’s Rainbow Six Siege are our prime suspects. These games remain raking in millions upon millions in revenue between DLC, Season Passes and/or microtransactions, even with launched in the past. What’s more frustrating is knowing that smaller developers have often mentioned how easy that it was to get their games running on PlayStation 4 Pro and Xbox One X, when using the latter console acquiring the most praise due to the software development kit (SDK). Because of massive studios, it should be basically child’s play.
Let’s start with EA’s Battlefield 1, which is the minor offender on this list. As it really launched with support for Sony’s PlayStation 4 Pro last year. The modern world War 1 themed multiplayer first-person shooter runs at dynamic 1800P resolution with checkerboard rendering on PlayStation 4 Pro, thus delivering a large improvement within the dynamic 1080P resolution entirely on the actual PlayStation 4 console. The developers even added High Dynamic Range (HDR) support trapped on video tape on PC, PlayStation 4 and Xbox One S.
However, it is often almost 2 months because launch of Microsoft’s Xbox One X console and Battlefield 1 developers appear to have been silent on perhaps the game opportunity be properly enhanced with the new machine. That’s really disappointing for Xbox One X fans, particularly those who’ve recently purchased the Battlefield 1 Revolution (currently costing $24 on Microsoft’s Store for Xbox One) which consists of the actual game and also the four expansions part of the Premium Pass. It’s doubly unfortunate since DICE already have supported Xbox One X with this particular year’s Gi joe Battlefront II game, this means there’s certainly no loss of expertise files in the hardware to remain called into question.
Ubisoft’s Rainbow Six Siege is an additional major multiplayer first-person shooter whose support for any enhanced consoles released by Microsoft and Sony is perfectly AWOL.
While the hottest installment inside the tactical FPS franchise didn’t complete a big splash if this first debuted two years ago, Rainbow Six Siege became Ubisoft’s banner title for his or her Game as the Service model. With continuous improvements and regular content additions, little leaguer base grew steadily as you move the eSports side thrived.
Only 3 weeks ago we reported that more than 25 million players have literally game across all platforms. Ubisoft is selling 12 months 3 Pass but without doubt there’s no news of any patches traveling to PlayStation 4 Pro and/or Xbox One X. These players are again left after dark despite their clear desire for playing the sport well beyond 2018.
At the top of the our list, there’s the one and only Rockstar’s GTA Online though. The correct answer is effortless to explain why. During the latest financial report (FY Q2 2018), Take-Two CEO Strauss Zelnick proudly announced:
Our positive momentum continued during the second quarter, enabling Take-Two to deliver another amount of better-than-expected operating results. Grand Theft Auto Online delivered its best quarter yet, Net Bookings from Grand Theft Auto V grew year-over-year.
This is simply the latest achievement in a very seemingly endless streak. Grand Theft Auto V is already the best-selling bet on historical during the U.S. when combining physical and digital sales, within both units and revenue, as per the NPD Group. Meanwhile, GTA Online continually deliver updates and for the purpose and keep players engaged for a long time yet, rapidly game originally launching over four years ago.
Rockstar (and Take-Two) have literally made billions out of this game yet they can’t look like bothered to update the action to utilise the most up-to-date console hardware revisions and offer the most effective experience to fans.
Hopefully, that may change soon for all of the games mentioned in this post as there literally is not any excuse of these developers and publishers to maintain avoiding the individual. CDPR’s example should be followed without delay.