Star Wars VIII: The previous Jedi recently was released and Battlefront II received new appropriately themed content because of it, but it really looks like that wasn’t enough to transform the tide for that game.
Doug Creutz, Md of Technology, Media and Telecom-Media at Cowen, dispatched a phone message to clients yesterday to announce the fact that firm could be lowering its sales forecast for EA’s Alien Battlefront II from 14 million to 11 million units. That’s exactly what added how the loot box controversy clearly impacted sales, while noting that core gamers are increasingly unhappy with developers and publishers embedding microtransactions in titles’ gameplay. He concluded by stating that Dependence on Speed Payback, workout routines briefly came under scrutiny to its own loot box system, will underperform, too.
We are lowering our FY18 estimates to below management’s guidance even as imagine that Star Wars Battlefront 2’s performance (lower units + the indefinite delay of microtransactions) may be disappointing enough to a lot more than offset any strength elsewhere in the model.
The negative player step to the mishandled loot box economy has clearly impacted SWBFII sales. We predict that is evidence how the industry’s core gamer constituency is becoming increasingly unhappy about the degree in which microtransactions are going to be shoehorned into core gameplay loops.
Even factoring during the shift to digital units, it seems pretty likely that initial total sales will finally end up being 20%-30% behind the pace on the original Battlefront, with bigger-than-normal price cuts also likely necessary to move inventory. The world thinks the fact that poorly reviewed Require for Speed Payback may well be underperforming at the same time.
In Wccftech’s post on Star Wars Battlefront II, Christian noted that you’ve a solid and fun game hidden in the layer of Pay-to-Win mechanics and wondered when the game could nonetheless survive.
In related news, State of Hawaii representative Chris Lee has become continuing to champion the cause against predatory practices during the gaming industry. He posted a brand new video update which featured colleagues using their company states voicing precisely the same concerns.
It looks like between legislators plus the customers’ own feedback, predatory microtransactions for instance loot box/crate systems could be limited in future games. Here’s hoping, anyway.