"> ELEX Patch Adds 4K Rendering on PS4 Pro, Improved Resolution on XB1X, Easier Difficulty Settings & Many Fixes – BusinessGameReview

THQ Nordic mailed an announcement to announce that a new patch currently is accessible for ELEX, the most up-to-date sci-fantasy RPG from Piranha Bytes, is already available. Highlights for that patch are the inclusion of 4K support on consoles, new easier difficulty settings, two new anti-aliasing techniques in addition to a a lot of open fixes. Interestingly, 4K rendering will be confirmed from the patch notes simply for PlayStation 4 Pro while Xbox One X gets “improved resolution”, that means that could be below 4K.

You can buy the whole (and lengthy) changelog below.

PlayStation 4:

  • 4K rendering for PS4 Pro
  • Increased quality on PS4 Pro with 1080p display

Xbox One:

  • Improved resolution for XBOX
  • increased quality on XBOX with 1080p display

New Difficulty Settings:

  • Player Damage: damage dealt by way of the player (chicken)
  • Opponent Damage: damage dealt through your Opponents (double chicken)
  • Stamina cost: modifies the stamina cost for your personal actions (TRIPLE CHICKEN!!!!)


  • Added FXAA T2x and SMAA T2x anti-aliasing techniques


  • Improved Angrim’s routine behavior, as he will need to have a small-talk with Zerwas. (works on condition that Zerwas have not spoke to the third Berserker)
  • The map targets in connection with the research papers from the Clerics will now be updated correctly in case the player has got the task to get them with the Claws.
  • Fixed some Duras ques targets
  • Fixed an insect with Eva including a letter
  • Fixed illogical dialogue with Connor regarding his recruitment for the Clerics, fixed map targets for Connor and Xander concerning Connor’s recruitment
  • Fixed issue where player could possibly get stuck inside of a dialogue with Karl (only new game)
  • Gondar’s key very easily found near his corpse
  • One of Hunter’s Quests should now closer properly when the player decides to kill Gustav
  • Fixed map targets involving Balder looking to turn into Legate on the Clerics
  • Fixed several daily routine issues
  • One of Galar’s quest should now close properly if your player convinces him to dedicate yourself the Clerics
  • Ryan really should have now the right trading inventory
  • Player will get the Alb Commander armor. With respect to the players actions he’ll even grab the Alb Elexetor Armor now.
  • Regarding your actions before (Jax helps Trevor or Lucky Sam), Mad Bob’s second Scrap Delivery Quest work now properly and everything involved NPCs should trigger the right dialog options.
  • Fixed an insect when the player was incapable of give Chloe the Elexit bags of some Berserkers.
  • If the gamer used the potency of Suggestion to have hand to the stolen Elex packages Kral has in her possession, he’ll almost certainly now do so. In case the player already had the Suggestion dialogue with Kral he now only has to report back to Caldrim and the quest situation will behave normally
  • Fixed some dialogue issues regarding Thorgal and Emmet’s farm
  • Korin will behave normally if you pickpocket metal parts from him for Jora.
  • The dialogue while using the dead letter box makes now clear precisely what the player is required to do if he looted Logan’s chest in beforehand
  • Hakon now rewards the player with a proper sword
  • Fixed a problem the location where the player was sent by Cormag that can help Born. If Born is dead, he will probably undoubtedly competent to tell Cormag that Born is dead and the questline will proceed as intended.
  • Fixed a problem where Snake had an illogical dialog option
  • Fixed some illogical dialogs Cindy could have had in certain cases
  • One of Balder’s quests should now have an ideal quest target and close properly if ever the player reports to Balder. Furthermore, he or she is now a trader in case the player joined the Clerics (should the player was a Cleric you need to talk twice to Balder to generate his trading info appear).
  • Removed Ethan’s loyalty exploit for crew members
  • Alois should now take money with the player if he needs to settle for a committed crime
  • Walter should now hand over some shards in the event the player demands it
  • Fixed illogical dialogue for Oran after player bribes him to trade again with one of the Clans
  • Adjusted measure of Elexit for Shorty in many cases
  • Removed illogical dialogue option for Rijka if perhaps Bertram will not be alive anymore
  • Fixed a dialogue issue regarding Irdor’s reward with regards to the player’s actions
  • Vito should now trigger a clear info regarding the thieves guild with the right time
  • A quest target showing Martha can be removed correctly in case the player delivered all of the food
  • Ragnar’s quest should now succeed correctly should the player told him that each one warlords gave him their approval for redemption. If this situation is in the past, just speak with Ragnar again until he’s absolutely nothing to say anymore as well as quest should succeed itself
  • Fixed a atlas target regarding Alois’s quest involving Paige
  • A quest regarding Irdor’s food problem will now be closed when the player hands him enough Cultivator’s bread loaves
  • Fixed missing quest targets for 1 of Caleb’s quests
  • Fixed some map targets involving Caldrim and Kral
  • Fixed a search and map targets involving Jorg, Caleb, and Fenk
  • Fixed a position where Ray should attack Walter
  • Fixed a dialog with Logan about Ulrich and Konrad
  • Shorty presently has a trade inventory

Game content itself:

  • Added Oriental package
  • Improved breaking chance for lockpicks for chests
  • Weather and lighting improvements
  • Added missing small white socket stones
  • Some NPCs had wrong weapons equipped, explain how it works have got a proper one
  • Arva and her Troll will react inside a correct behavior
  • 2-handed weapons and heavy weapons now need the perk Standard of 2 to dismantle them
  • You require the Build Ammo perk on Lvl 2 to construct ammo for heavy weapons
  • Fixed an insect when the player has endless jetpack energy
  • Fixed a concern using the Pickpocket skill as soon as the player has an equipped item that gives him a definite plus skill
  • Fixed some issues when creatures and NPCs fell via the ground
  • Sunglasses don’t give armor bonus anymore
  • Fixed a bug with energy regeneration
  • Crony regenerates HPs now after he got unconscious
  • Socket Items now put in a bonus when placed on a shield
  • The XP malus for implementing stims is working now
  • The perk Good Eater now doubles the consequence of food, it absolutely was tripled before
  • Fixed a dilemma where loot screen was hidden via the body of the player
  • When falling little leaguer uses his fall animation correctly
  • Dead ambient creatures would not have collision anymore
  • Female parts of the body now behave correctly during dialogs
  • Fixed a bug during which weapon modes weren’t shown within the HUD
  • Adjusted some loot
  • Option for deactivating the evade roll on double-click is saved now
  • Fixed some icon issues
  • Pure mana also regenerates mana now (only reserved for Berserkers)
  • Fixed some difficulty with ranged weapons without having an ammo count when drawn
  • All potion can be utilised in quick slots
  • Sulfur will show up during the inventory screen in the player
  • Fixed some recipes
  • The perk “One together with the Weapon Ability” is now offering a cooldown
  • Some weapons didn’t deal damage while using the 4th hit, they’ll do now so
  • Creatures stop chasing you if the golfer is away
  • Fixed some issues with exploiting Elexit by trading
  • Improved combat behavior for quite a few monsters
  • Flamethrower single shots currently have a cooldown including a decreased radius
  • Many mesh and texture reworks and improvements
  • LOD collection of red rusty metal plates has become corrected. The plates are now making use of the correct LOD when nearby and so are do not flat
  • The collision mesh of 1 from the rusted electrical towers one is the most accurate. You not anymore falls through many of the horizontal beams

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