Before we are into the SAPPHIRE RX 460 Nitro OC it is very important spend some time and talk about the RX 460 itself along with what it offers. Starting essentially in the RX 460 could be the Polaris 11 GPU offering 4th Generation GCN architecture and 14 Compute Units. These 14 CUs constitute the total 896 Stream Processors operating with a reference base clock of 1090 MHz with a boost of 1200MHz to become a peak of two.2TFLOPS of compute power. Memory is handled by using a 128-bit bus powering along the memory at 112GB/s with no specified capacity, but small children it is made in 2GB or 4GB Flavors. Doing this obsessed with a sub 75w TDP allowing for a 6-pin free design package for e-sports delight.

The Nitro Difference

Now enter into the SAPPHIRE RX 460 Nitro OC to present those specs a bit of a trigger the pants. Right from the start the Nitro OC brings the actual clock about 1175 as well as the boost clock as many as 1250MHz for improved performance outside the gate. The Nitro OC also packs inside larger frame buffer considering higher texture settings as well as being a little more friendly to newer DX12/Vulkan titles as we’ve seen during the past that 2GB may be fine with CS:GO it just doesn’t seem to cut it with titles like DOOM and Gears of War 4. But those features come at a price; the Nitro OC is hovering during that 75w TDP limit and sometimes passing it requiring using a 6-pin PCI-e power connector, and that is fine for this card as you’ll see at a later date. Along with the the 6-pin PCI-e power connector the Nitro OC can do what a lot of Polaris GPU based cards can’t, and that is hold its boost clock to the entirety of the gaming session. This generates a higher sustained boost speed additionally, the very best gaming experience you will get out from the Polaris 11 GPU.

The only negative thing is and also limit the overclocking potential even as were only in the position to squeeze another 75 MHz outside the core, but i was able to dig up the memory up by 225MHz. The matter using this type of form of graphics card going after dark point they shipped it at doesn’t yield much benefit. Undervolting however, that results in some interesting numbers we’ll take a look at later.

Let’s start working on the build within the card itself. The Nitro OC retains the reference I/O design with one DVI-D, one HDMI 2.0, and the other DisplayPort 1.4. Things get a bit interesting for the Nitro OC before you start taking a look throughout the card. It’s big, like REALLY BIG for the card of your class and value point. The Nitro OC incorporates a large plastic shroud that encompasses your whole card like its more expensive brethren of the 470 and 480. The top 90mm fans features dual ball bearing design with special options that come with their unique along with a 0db profile the spot that the fans stay idle through to the card passes 50C. They share identical Fan Safe and Fan Health Check system as the RX 470 and RX 480 so that you can look at the status in the fans to be sure there is absolutely no problem. Should there be a dilemma it’s simple enough to undertake because Nitro OC also features the Fan Service as well as SAPPHIRE Quick Connect System allowing for easy swap with the fans for replacement, or perhaps to clean if necessary.

The Side in the card has a smaller ‘gamer’ vibe as well as being left looking rather sophisticated plus more expensive in look than its actual selling price suggests. The rear of the cardboard is without a backplate, which is perfectly acceptable only at that price, but does incorporate a Nitro design that is definitely somewhat illuminated by Blue LEDs that look Green in the the very best PCB, but shine blue with the second fan on the other hand of your graphics card. But, each of the features in the world mean nothing if your card can’t perform for its duties, let’s quickly move on to that particular oh so very important thing.

Test system and Methodology

Z170 Test System?

CPU Intel i5 6500
Motherboard Gigabyte Z170mx Gaming 5
Memory 16GB (2×8) G.Skill Trident Z at 2133MHz
Graphics Cards SAPPHIRE Nitro OC
Asus GTX 750ti OC
Drivers Crimson 16.10.1
GeForce 737.06

We used it for that testing as the x99 test system was just entirely overkill. I understand that an i5 6500 may be more CPU than meant for these GPUs but lacking an i3 in your house this has been as close since we gets. Testing methodology used by these tests were all carried out in game with similar segment discover both systems for several passes then the averages of each result was taken from that. For DX11 and Opengl we’re able to utilize FRAPS to capture and report the standard Frame Rate, 1% minimums, and .1% minimums. For DX12 and Vulkan we used PresentMon and capture frames output beyond that. Working your output program to give us the 1% and .1% lows we’re reporting Average Frame Rate for DX12 and Vulkan and also accompanying frame rate output chart for visualization purposes. You’ll want to note on those charts the card that creates the less frames will probably be shorter long for the graph as it is often showing frame rates in the time of frames output.

E-Sports

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Dota 2

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Dota 2 was run at 1080p Maximum Detail Settings using DX11.

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Counter Strike Global Offensive

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CS:GO was run at 1080p Maximum Detail Settings and 2xMSAA.

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Overwatch

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Overwatch was run at 1080p with manually set to High Detail Settings as different cards contribute to different preset setting. We did this to really make it a great comparison.

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Beyond E-Sports, AAA Gaming (DX11/OpenGL)

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Grand Theft Auto v

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GTA V was run at 1080p wonderful ‘High’ settings with no MSAA applied.

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DOOM (OpenGL)

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DOOM was run at 1080p Medium Preset without having any AA applied.

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Rise of the Tomb Raider (DX11)

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RotTR was run at 1080p with all the Medium Preset with zero AA applied.

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DiRT Rally

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DiRT Rally was run at 1080p with Medium Preset without any AA applied.

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Continuing AAA Gaming with DX12 and Vulcan

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DOOM (Vulkan)


DOOM with Vulkan was run within the same settings as being the OpenGL counterpart at 1080p Medium Preset without any AA applied.

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Rise with the Tomb Raider (DX12)

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RotTR with DX12 was run for the same settings because DX11 run at 1080p Medium Preset without the need of AA applied.

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Gears of War 4

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Gears of War 4 was run at 1080p with manually applied Medium settings. Much like with Overwatch, GoW4 is known to have different in game settings by preset using the video card installed. Tiled resources were left on in addition to Async Compute if available.

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Power Consumption and Thermals

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Power draw was stripped away from the wall while running the 3DMark Firestrike Stress Test

*Of note using the thermals: The fans never went over 1,000rpm for the Nitro OC, and undervolting the handcrafted card to 1v or 1000mV reduced the operating temperature to 62C additionally, the fans because of 900rpm.*

Conclusion

At get rid of our time with all the RX 460 it’s got left us in a very amount of a bizarre spot. It may not be the cards fault or SAPPHIRE’s in fact. It does not take pricing in its entirety. Before I state my final ascend to the SAPPHIRE RX 460 Nitro OC I can say, have got the money to the RX 470 have that instead. But, I do know the reality of every day life is you do not generally have that luxury. Recently helped an associate generate a PC and then he were built with a hard budget, meaning he simply couldn’t discuss a certain price tag and some concessions had to be made. Having said that, when you’ve got a budget limit of $150 or perhaps a bit less the SAPPHIRE RX 460 Nitro OC really should be with your list of potentials. Despite the fact that it’s a bit higher at $139.99 vs the $109.99 MSRP with the reference RX 460, you’re getting a whole lot more of a card for the additional $30. You’re getting full uncompromising speed in the Polaris 11 architecture, double the amount VRAM at 4GB vs the 2GB, along with a a great deal more premium card. The SAPPHIRE Nitro OC faces some stiff competition because the GTX 950 has dropped to similar prices, albeit still strangled by that 2GB frame buffer, along with the impending launch in the GTX 1050 and 1050ti their competitors may only acquire more fierce. But all of the aside, I’m that in the arena of the RX 460s, the Nitro OC does enough to justify its price and positioning.

One last note to bear in mind is the fact that because of this video card pairing up a low-cost 1080p 75hz Freesync monitor for under $150 can deliver a very good gaming experience on the internet Gaming to including the latest Triple-A titles.

AMD RX 400 Series Specifications

Graphics Card Name AMD Radeon RX 480 AMD Radeon RX 470 AMD Radeon RX 460
Graphics Core Polaris 10 XT Polaris 10 Pro Polaris 11
Process Node 14nm FinFET 14nm FinFET 14nm FinFET
Boost Clock 1266Mhz 1206Mhz 1200Mhz
Peak Compute 5.83 TFLOPs 4.9 TFLOPs 2.2 TFLOPs
Memory 4/8 GB GDDR5 4/8 GB GDDR5 2/4 GB GDDR5
Memory Interface 256-bit 256-bit 128-bit
Memory Speed 8 GHz 6.6 GHz 7 GHz
Memory Bandwidth 256 GB/s 211 GB/s 112 GB/s
Power 150W 120W 75W
MSRP $199 (4 GB)
$239 (8 GB)
$179 (4 GB) $109 (2 GB)

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