August 31st marks Hatsune Miku’s ninth birthday. As short period of time, this synth pop maiden has become a little bit of a pop culture diva, bridging the space between music and various varieties of media that changed the landscape forever. Along with her auto-tuned charm, Miku’s charm comes alive just conditions vocal synth engine known as Vocaloid plus the creator’s dreams. By having an undoubtedly unique design of singing, Hatsune Miku may be witnessed in ten different rhythm games along with the newly released Project Diva X marks the fourth title to succeed in an international audience for both the Playstation 4 and Playstation Vita.
Hatsune Miku: Project Diva X retains identical rhythm-based gameplay that made the series famous with 2012’s Project Diva F release. In lieu of having notes come in across a static chart just like Rock Band or Dance Dance Revolution, Miku’s notes come streaming in from all of corners with the screen although digital Vocaloid sings and dances her heart from a live concert backdrop. With much happening on-screen, it’s not easy to prevent a record of notes by way of a visual standpoint however start a fine job of timing notes combined with the more toe-tapping rhythms of Miku’s tunes. Very little is totally new concerning note styles, by within the trickier moves removed from X’s experience and instead replaced with Rush notes, where players need to hammer upon a certain button at the earliest opportunity for any highest score bonus.
Project Diva’s X tracklist can be easily the title’s weakest attribute. Though it might be unfair to compare X’s setlist to something such as the robust 200+ tracks to the Japan-exclusive Future Tone release, it fails to get results as opposed to previous two titles release in North America. Both Project Diva F and F 2nd featured at the very least 40 tracks by being additional DLC whereas X’s selection tops out in a meager 30 songs. Thankfully, almost all of these tracks are new addendums to the series just several tracks making a repeat appearance these times (and brief medleys for each and every from the game’s five zones).
If you are looking to invest some quality time when using the other Vocaloids besides Miku, you might find yourself disappointed with how few appearances Miku’s friends interact in to sing. Kaito, a personal favorite from previous titles, only makes an appearance in two songs through the entire title. However, each of the Vocaloids have a very multitude of accessories and modules to customize their appearances into the player’s liking. This can be a case of where some Vocaloids be more effective seen but not heard.
Playing through each of Diva X’s thirty songs is the start of activities obtainable in Miku’s portable world. After clearing in the meager setlist to start with, Miku presents you with and expands what modes are obtainable which includes a slew of more challenges and difficulties (I will debate that the video game doesn’t get fun until Extreme Mode is unlocked). Together with the traditional Free Play mode taken from the event, as a replacement are special Requests that the Vocaloid crew issue for the player with special goals and also to unlock additional Modules (Project Diva’s term for costumes) and accessories to customize the Vocaloid crew.
Miku and friend’s Modules do more than solely offer the Vocaloids a fresh number of duds. The leading Modules each provide his or her skills, cover anything from score bonuses and guaranteeing sections of songs easier in terms of timing. Each Module (and accessory) is likewise bound to among X’s five style zones, so based upon which song you’re playing, that sundress you devote to Meiko could actually provide a substantial score bonus. Playing decorate may well not simply be something to undertake that can help draw extra life into X’s gameplay loop; you may get handsomely rewarded which includes a higher score for to do so.
While the staggering measure of costumes (over 300 split between your six Vocaloids) and accessories give you a heavy volume of creative freedom inside Vocaloid’s appearances, never assume all player will receive exactly the same longevity away from the experience. How long sent in conjunction with Miku and her friends rests wholly on just how many times little leaguer can have fun with listening to Urotander: Underhanded Rangers with some other challenges.?
Hatsune Miku: Project Diva X is the one other fine handheld entry in to the rhythm game series, however in the final I was left wanting more. Miku definitely offered more with regard to style and costume customization than various other onstage appearances but without more tracks to sing in addition to, the level of challenges and requests to perform satisfied?my?rhythmic desires?faster compared to the previous two titles I’ve enjoyed.
PS Vita version tested. Review code given by the publisher.