Review code given by the publisher.

MeiQ: Labyrinth of Death most likely are not as cool sounding as its Japanese counterpart (A Maze to Eradicate Them All) but it surely certainly drives the actual across. This second game in to the future from your newly established team of ex-Disgaea veterans at Makai Ichiban Kan, the very first being Trillion: God of Destruction, additionally Playstation Vita.

For people played similar titles through the Vita just like Operation Abyss or Nintendo-exclusive Etrian Odyssey series, MeiQ suits that neat little genre of dungeon crawling RPG’s. Without any proper world map to explore, the exploration phase is segmented across a hub city which provides earth’s sole shop and put to conserve and a growing number of dungeons that expands with each chapter of play.

The five factors of Wu Xing play a large part during the effectiveness of MeiQ’s heroines and guardians. Separation across Metal, Wood, Earth, Water and Fire, each mage’s elemental affinity is directly associated with the form (ie: costume) they wear into battle along with the guardian they’re connected with. MeiQ’s heroine Estra is a only party member able to swapping their outfit for your different element; another girl is locked to the respective element.
Once inside each dungeon, the scene shifts towards a first person view different color leaves of Etrian Odyssey. As players navigate each labyrinthine maze, a map is automatically constructed and fast travel posts are unlocked across virtually every floor. These maps might be in excess of any title I’ve played, but bigger isn’t always necessarily better. Wanting to prepare a guide to 100% completion is a fixation of mine and walking on the verge of map everybody space is usually a inefficient chore. Improving having to grind out levels to figure to the harder difficulties (this is sped up by equipping a guardian that has a stone that boosts encounter rates in an insanely high amount) and traveling a single floor normally takes the greater portion of a half-hour thoroughly explore.

Some may view having larger maps like a positive for any dungeon crawler, and typically We would trust then. However, when numerous maps feature uninteresting designs and few traps or gimmicks to relieve the monotony (and also get me moving on one-way doors), it is something where showing some restraint inside the sized dungeons could’ve worked in MeiQ’s favor. MeiQ’s third dungeon is extremely bad with a giant very beginning that thankfully becomes a great deal more compact and straightforward the deeper the player explores.


As party members grind away and gain levels their respective form (this attribute is saddled with battles fought as an alternative to experience gained), their elemental affinity grows. Equippable magical stones referred to as seeds would be the only method of equipment for Estra’s crew and will augment their affinities in substantial ways. As characters grow in strength, those affinities directly impact on their guardian teammate with how stats are allocated. A guardian’s basic stats are taken entirely from the equipment they wear. And then, these stats are boosted having a percentage increase dependant on the guardian’s level and mage’s elemental affinity. Sure, that Wood guardian you have might have 165 base attack, but when he’s rocking a multiplier of four,000%, that’s as a minimum 6,600 raw attack power. Higher levels visit a greater percentage boost and it’s also vital for tackling the video game on its tougher difficulties.

With any rudimentary measure of grinding, the conventional difficulty to MeiQ is sort of a laughable joke. Strategy are usually disregarded and many types of three party members can be set to auto battle if any time is spent leveling up Estra and her crew. This became quite apparent as i sought to challenge challenging mode early on but happened to be wrecked via the first boss. With a bit of while of slowly grinding away at some of the fodder enemies and using the difficulty back down to Normal, that identical boss was a joke. In reality, as i had those extra levels under my belt, lots of the task was far removed so i continued to breeze from the experience, swapping between Normal and Hard modes whenever I had been aching for any product ranges . promising challenge.


MeiQ does offer a little bit of freedom concerning party creation should the player ever hits a difficult spot while in the later stages. A celebration of three characters are usually brought into battle, forcing players to choose which on the five elemental heroines to put (Estra filling whichever role one desires) and which on the ten guardians to pack it. Naturally, these options will not all designed to the participant at the same time. It does take a couple before a second teammate even joins Estra’s party.

MeiQ: Labyrinth of Death seemed to be refused certification while in the Australian markets, producing some speculation on how adult-themed this dungeon crawler happens to be. Aside from dialogue that frequently toes the fishing line being lascivious anyway, nothing could possibly be outright perverse that’s any worse versus other titles that grace the Vita’s open platform. The costumes, however, are somewhat scandalous and serve little perform the duties of proper battle attire. Perhaps it’s really a sign that I’ve covered plan these role playing video games that racy costume designs don’t impress me some way.
Fan service isn’t enough in order to save a game title from sliding into mediocrity these days. If titillating dialogue and revealing costumes are one’s interested in inside a game, players can do far worse than MeiQ. While you will discover moments from the exploration that shine and strike that perfect balance of difficulty, there are various more times where struggling to help it become after dark boring stretches diminishes the enjoyment.

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