60 frames-per-second is often considered the sweet place for gamers; it is a smooth and fluid gameplay experience as compared to the more, ahem, cinematic 30 a large number of developers go with. So it’s helpful to know, then, that Media Molecule’s Dreams will run for the fabled 60 frames-per-second, is far more efficient a catch.

Speaking with GameInformer, Media Molecule’s Alex Evans confirmed the video game will run at 60 frames-per-second but, just in such as real game development, when you throw too many effects together you could possibly get a product which can’t hit its frame rate target. So be aware when designing your masterpieces.

Dreams is a result of have a beta at some point prior to the end of your year, but there’s still no confirmed release date for any beta or even the full game itself.

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