As the very first patch for FIFA 19 has been readied for release, EA Sports has utilized this time around being an an opportunity to let you know that the update system is appropriate on this occasion. The studio is hoping their speech gives players a glimpse onto their methods and hopefully explain just a bit of their madness.

One such move should be to leave the gameplay along with its associated physics untouched for the time being. The logic? To hold it as being consistent as is feasible whilst gathering huge amounts of complete feedback from players, which will ultimately be compiled to aid decide what actually needs changing. Instead, they should only work on targeted fixes that should have no detrimental affect on how a game feels between sessions. This tends to ensure returning players and new fans alike will be able to understand the controls with no worry of important changes coming in to experiment with and ruining their pre-match preparations.

In their very own words,

“We don’t want FIFA 19 to acquire drastic changes, but we’re absolutely monitoring for bugs or tuning which should be addressed from now on patches.”

In line with regards to their above clarification, the main patch will in fact include two essential bug fixes to gameplay specific issues. The initial addresses huge, muscular lifters in animation every time a laced shot was instead accompanied by side in the foot animation. Additionally, the inconsistency of the power meter in online for free kicks, whereby someone may select less power nonetheless the shot was ultimately played at 100%, has been fixed. Though, you can easily make sure these two bugs could prove detrimental on the immersive atmosphere, and whose fixes tend to be more cosmetic than tremorous towards the underlying foundations.

Traits will have a more considerate addressing when the patch drops, while using following fixes scheduled:

  • Some Traits that don’t had any functionality in gameplay were displaying in the?Front.
  • Some Traits that did have functionality in gameplay cant be found displaying in the Front End.
  • Added (CPU AI-controlled players only) to the names of Traits that only have an impact on players when controlled by the CPU AI.
    • A refresher on what we mean by “CPU AI.”
      • The CPU plays the experience as you would, restricted to identical input restrictions that a human player is.
      • This ensures that the CPU team has a active player, exactly like you do, which we call the CPU AI-controlled player.
      • A CPU AI-controlled player exists inside following circumstances:
        • On a team without having human players.
          • For example, the CPU-controlled team in Squad Battles.
        • On an organization with human players who definitely are all locked to specific players, apart from has CPU teammates.
          • For example, an experienced guitarist Clubs team, with lower than 11 human players, devoid of “ANY” player.
        • A CPU AI-controlled player is not going to stem from this circumstances:
          • On a group with human players who aren’t locked to precise players.
            • For example, a group in FUT Champions.

In addition, the oher fixes include affixing Neymar before Jr about the player’s shirt, as the first part was a student in times missing. And making sure that the anthem plays without hiccup over the Champions League line ups. The patch notes into their entirety can be located here.

FIFA 19 made it to top on its launch week, but physical sales were down 25 %. Do you go for digital? Shoot a comment our way.

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